
Banichi Hutchins
|
Posted - 2006.04.22 00:44:00 -
[1]
1. Release a Reverse Engineering skill. Preferably one that gives you 1 BPC for each level of it you have. Correllary to this, release an Advanced Reverse Engineering skill that gives you +1 BPC per level and at level 5 gives you a very small (less than 2%) chance to make a BPO instead. Using this skill would consume the object that is being Reverse Engineered.
2. Spread agents out more. Possibly by allowing only one agent of a particular level in a particular station. A station could have level 1-4(5?) agents but only one of each.
3. NPC contested Empire Sovereignity. Make the Security status drop over the time a faction is contesting the space. Spawn a complex that increases not only in difficulty over time, but also increases in length. Defeating the complex repeatedly (by unique visitors) returns the system to its original sec rating over time.
4. Visual Customization of the ships we fly. Even if it's only on my PC and not shown to other players, I want to be able to make my ship have a unique paintjob/color scheme.
5. Institute ways of allowing players to obeys laws interactively. Possibilities include Contracts, Empire faction Stock Exchanges (with the addition of non-voting stock/bearer bonds to corporate repetoires), and NPC banks, any of which might allow for a more thourough economy.
6. Bigger and more versatile Tractor Beams. Allow Tractors to push as well as pull, and at longer ranges. Increase the number of objects the tractor can grab, including but not limited to asteroids (stops them from growing and sets their former spawn at zero size), inactive drones, and unanchored deployed/deployable objects.
7. Allow all offensive weapons to be tasked to Anti-missile defense. Any weapon so tasked should not be able to fire directly on an enemy. Remove or change the Defender missile skill to suit this.
8. Add multi-slot items. For example, a module has a fitting requirement of 1 high slot and 1 medium slot and adds a low slot to your ship for as long as it is equipped. Another example, A module needs 1 high, 1 medium, and 1 low slot, and this module enhances the innate ship bonuses you see in the info screen.
9. Add deployable mining platforms. These platforms would be structures that automatically do jetcan mining at the rate of a Miner 1 module, and would be active 24 hours a day. Needless to say, you would need to have Sovereignity to deploy one thus making these unusable in empire space.
10. Make every list in the game searchable. Escrow, Agent lists (under corp info) and so on.
|